Hole Add ( Drawing Editor )

Tool summary :

  • Draws a hole. Locate the same point twice to add a flat hole. Locating the two points at different locations adds a length view of the hole.
  • Hole Add does not add a hole to the 3D model, only to the drawing. See the warning!
  • Here's an example:

    Flat or length views of holes. Left-click ( Locate ) twice at the same point to add a flat view. Left-click ( Locate ) at two different points to add a length view. Flat holes are filled with the " Filled hole pen color " in Drawing Presentation .
  • See (on this page):

Also see :

page 1 | contents | objects > holes > | objects -- holes | xxx add | holes


 Warning!

It is strongly recommended that you use the 3D Hole Options in Modeling instead of adding holes in the Drawing Editor for the following reasons:

  • When you Hole Add in Drawing Editor , you are adding a picture of a hole only. You are not adding a 3D hole to the model. 3D holes can be added to the 3D model only in Modeling .
  • In Modeling , holes are input for all views; in the Drawing Editor they are input for only the drawing you are viewing.
  • Holes added in Modeling can be automatically matched to face-to-face materials. In the Drawing Editor , you need to interactively draw holes onto face-to-face materials.
  • Holes added in Modeling can be CNC downloaded . Holes added in the Drawing Editor cannot be CNC downloaded.

page 1 | contents | objects > holes > | objects -- holes | xxx add | holes | top


  Step-by-step instructions :

The following instructions assume that you are using a 3-button mouse.

1 . Before using this tool:

1a (optional) : On the layer selection tool , select the default layer that you want to add the hole to. This step is optional because you can change the drawing layer in step 4.

1b (optional) : To set the defaults for the to-be-added hole(s) to be those of an existing hole, double-click the existing hole then press " OK " on its edit window.

1c (if applicable) : Unshorten a drawing that has been shortened before adding a hole if you want Detail Members to later be able to correctly preserve ' User-created ' annotations. For best accuracy, you can count on measurement tools such as Dimension Add or Ruler or Construction Line Add using BSCL to reliably produce precise and consistent results in an unshortened drawing.

2 . Invoke Hole Add using any one (1) of the following methods:

Method 1 : Click the Hole Add icon. The icon can be taken from the group named ' Objects -- Holes ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Drawing Editor layout style " is ' Classic ', you can use the menu system to choose Objects > Holes > Add .

Method 3, 4 or 5 : Hole Add can also be invoked using a keyboard shortcut , the context menu , or a mode . For the ' Lightning ' layout style, configuration of the interface is done using Customize Interface .

Method 6 : With Hole Mode mouse bindings active, middle-click ( Add ).

3 . Locate - Repeat - Return mouse bindings become active along with various point locators .

bindings

Alternative 1 : Select the Locate icon that you want (if it's not pressed already). Place the mouse pointer ( ) so the point location target ( ) snaps to the location where you want the center of (or one end of) the hole to be, then left-click ( Locate ). Go to step 4.

Alternative 2 : Right-click ( Return ) if you do not want to add any more holes. Do not continue.

4 . Hole Add requires that you locate two points to define a hole. Do one (1) of the following:

bindings

Alternative 1 : Left-click ( Locate ) at the same point you did in step 3 to get a flat view (top/bottom view).

Alternative 2 : To get a length view of a hole, left-click ( Locate ) when the point location target ( ) is at a different point than you located in step 3. The length of the hole is determined by the length between the two points.

5 . The Hole Edit window opens.

Alternative 1 : Enter the hole settings that you want and press the " OK " button at the bottom of the window to cause the hole to appear on screen. Go to step 6.

Alternative 2 : Press the " Cancel " button to end the Hole Add operation without adding this hole. Do not continue.

6 . Locate - Repeat - Return mouse bindings again become active along with various Locate options. Do one of the following:

bindings

Alternative 1 : Follow these instructions beginning with step 3 to place additional holes with different settings than the one you just added.

Alternative 2 : Middle-click ( Repeat ) to cause a duplicate of the hole you just added to be placed where the point location target ( ) is at. Do this as many times as you like, then right-click ( Return ) and go to step 7.

Alternative 3 : Right-click ( Return ) if you are done adding holes. Go to step 7.

7 . The mouse bindings that were active when you invoked Hole Add become active again.

Note: Any holes added using this procedure can be instantly removed (one at a time, in reverse-order of their addition) by using Undo .

page 1 | contents | objects > holes > | objects -- holes | xxx add | holes | top